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It sucks when you just won a game, which mind you, it took almost an hour to finish. Then you found out that you only gained +1 point. What even more frustrating is, when you lose your next game, and the game took 25 points. That will take another 3-4 games to get back. I have been searching around the internet on a […]

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I’d like to discuss about what exactly is MMR and ELO. MMR is the short for Match Making Rating.  There are two important keywords, “Match Making” and “Rating”.  No one exactly know what the formula is except for Riot themselves, but Riot games has given an important hints in their previous post (https://support.riotgames.com/hc/en-us/articles/201752954-Matchmaking-Guide) and that is Cumulative […]

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Split push, the evolution of strategies that exploits the blunders of Summoner’s Rift core design; three lanes, five summoners and one goal. We will cover a slight variations of the question, “how to split push?”. “All warfare is based on deception” – Sun Tzu The sixth man The common idea behind a split push is […]

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Back in November last year, I made a post regarding a relative gold and I think it is worth to do a re-post. Few key questions that we have to asked ourselves: Have you ever wondered why you’re stuck in a particular tier and division? Why does Faker deals so much damage? Why your enemies […]

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I will discusss 3 main features that we have developed for the first phase revamped: LoL-mmr Skill Chart (Previously MMR/ELO Chart) In-game feature (with Champion info) Match History v1.0 Game Analyser (Beta 2.0) – I will discuss on this in future post. I am still trying to figure out the best way to lay out the […]

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